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Post by hammers1man on Aug 29, 2020 21:47:36 GMT
The locked settings for society works on PS4 but not PC for some reason. Have the put out the 1.03 update for PC and Xbox? That could be the reason. It worked before the patch on PS4
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Post by polekatt/josia on Aug 29, 2020 23:03:20 GMT
got in the second round at Riveria right before it closed. I'll sure be happy when the patch comes out to fix the societies so we play what it set. I managed to get all the settings correct, except for the one where you can hit the Y button on the green and get a worms eye view, and move around. So playing without grids, with no way to see it one unmovable camera, it was really hard to see any of the breaks. Sill managed to shoot +18, and at least 8 of those putts were the ones that I had no idea of the break, so I think I did ok!
Have you got approach and putting camera on?, it's set off by default.
Yeah, I tried turning it on, and it wouldn't do it. I think it has something to do with trying to change it after you start the tournament.
And I've heard the PC patch is just not in yet, but "soon". Not sure how it worked for you, but the locked settings for societies has not worked for me at all, yet.
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Post by andersnm on Aug 30, 2020 20:49:24 GMT
First round - well, I can't just stop hitting driver. So, 21% fairway, 39% GIR. Scrambling 72%.. now, that is something. Though, 5 feet miss for birdie on the 13th was hard to swallow.
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Post by andersnm on Aug 30, 2020 21:06:43 GMT
Good news - socieity settings are now locked on PC
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Post by Deleted on Aug 30, 2020 21:36:17 GMT
First round +4. Got my 2nd round in just now. First off top notch work on Lofoten Links andersnm! Amazing course! +3 after 7 in second round. Came to the par 5 8th and nailed both shots to hit the green in two. Downhill 20 footer and made that putt for eagle. The pitch shot practice definitely helped. Another eagle on the par 5 13th and this pitch shot on 15 got it to -2. Avoided trouble on the finishing holes and ended with a 69, for +2 for the event. Best round so far on 2k21 and felt good to finally put a decent round together. For an exhibition event these USE rounds are still intense!
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Post by andersnm on Aug 30, 2020 21:42:48 GMT
First round +4. Got my 2nd round in just now. First off top notch work on Lofoten Links andersnm ! Amazing course! +3 after 7 in second round. Came to the par 5 8th and nailed both shots to hit the green in two. Downhill 20 footer and made that putt for eagle. The pitch shot practice definitely helped. Another eagle on the par 5 13th and this pitch shot on 15 got it to -2. Avoided trouble on the finishing holes and ended with a 69, for +2 for the event. Best round so far on 2k21 and felt good to finally put a decent round together. For an exhibition event these USE rounds are still intense! Great round! I had a fairly mixed bag on my round. Some very good holes - and some very bad.. But managed to beat mcbogga.. you know, best scandinavian..
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Post by mcbogga on Aug 30, 2020 23:35:55 GMT
First round +4. Got my 2nd round in just now. First off top notch work on Lofoten Links andersnm ! Amazing course! +3 after 7 in second round. Came to the par 5 8th and nailed both shots to hit the green in two. Downhill 20 footer and made that putt for eagle. The pitch shot practice definitely helped. Another eagle on the par 5 13th and this pitch shot on 15 got it to -2. Avoided trouble on the finishing holes and ended with a 69, for +2 for the event. Best round so far on 2k21 and felt good to finally put a decent round together. For an exhibition event these USE rounds are still intense! Great round! I had a fairly mixed bag on my round. Some very good holes - and some very bad.. But managed to beat mcbogga.. you know, best scandinavian.. My ballstriking in that first round was horrendous. I think I even put one shot in a TV-Rowe... And all the blind tee-shots didn’t help me. Great course! Looks a lot easier than what it plays. My bomb and gouge approach was probably not the best way to tackle it.
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Post by jeff on Sept 1, 2020 17:23:28 GMT
Some random musings on 2k21 difficulty settings
I am in weenie mode.
I have all the distance control and pro vision stuff turned off.
The "Book" is horrible and almost useless on some courses. So I have scout cam UI Off for those cases .
I'm already sick of wedge shots going 30 yards off line for a tempo miscue. It is ridiculously unrealistic. I have switched to Legend/Swing Tempo off. Now if my swing path varies even a little bit, I get reasonably punishing dispersion. But that's on me, not on some broken and illogical swing mechanic.
I may turn swing tempo back on if I start shooting double digits under par consistently. But from what I've seen on a standard PS4 controller, Legend/Swing Tempo off is unlikely to ever let me do that.
I love the new loft/spin controls. Very analog, very feel-oriented. More art than science, as it should be.
I think forcing a single swing difficulty setting for the society is a good idea. Whether that's Pro or Master, well, that should be a lively debate. My vote would be for Master, but as I am currently in weenie mode I feel like I should just keep my mouth shut.
Green speeds may have similar numbers as TGC2019, but they don't act the same; I think forcing a wide variation in speed, occasionally even across rounds in a single tournament, would provide a good challenge. (Especially since we can no longer practice putting under actual course conditions)
I have retained most of the camera and display/HUD settings from TGC2019 to keep some feel of simulation going, but as things stand right now, 2k21 is just not a very good sim platform IMHO.
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Post by hammers1man on Sept 1, 2020 18:25:48 GMT
Some random musings on 2k21 difficulty settingsI am in weenie mode. I have all the distance control and pro vision stuff turned off. The "Book" is horrible and almost useless on some courses. So I have scout cam UI Off for those cases . I'm already sick of wedge shots going 30 yards off line for a tempo miscue. It is ridiculously unrealistic. I have switched to Legend/Swing Tempo off. Now if my swing path varies even a little bit, I get reasonably punishing dispersion. But that's on me, not on some broken and illogical swing mechanic. I may turn swing tempo back on if I start shooting double digits under par consistently. But from what I've seen on a standard PS4 controller, Legend/Swing Tempo off is unlikely to ever let me do that. I love the new loft/spin controls. Very analog, very feel-oriented. More art than science, as it should be. I think forcing a single swing difficulty setting for the society is a good idea. Whether that's Pro or Master, well, that should be a lively debate. My vote would be for Master, but as I am currently in weenie mode I feel like I should just keep my mouth shut. Green speeds may have similar numbers as TGC2019, but they don't act the same; I think forcing a wide variation in speed, occasionally even across rounds in a single tournament, would provide a good challenge. (Especially since we can no longer practice putting under actual course conditions) I have retained most of the camera and display/HUD settings from TGC2019 to keep some feel of simulation going, but as things stand right now, 2k21 is just not a very good sim platform IMHO. 30 yards offline is from a big tempo miscue, I have been testing the wedges on the driving range as some seem to think slight off tempo shots result in big hooks and slices with wedges, not true. You can hit just outside the tempo box and be under 10 yards left or right of your target. Master swing difficulty will penalise you quite a bit for ANY club if you are not close to the tempo box. Not unrealistic not broken a bad shot is a bad shot but you can't play master difficulty casually because it is easy to hit a bad shot if you do. it's tough and not everyone's cup of tea, but I love it.
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Post by jeff on Sept 1, 2020 19:05:35 GMT
Some random musings on 2k21 difficulty settingsI am in weenie mode. I have all the distance control and pro vision stuff turned off. The "Book" is horrible and almost useless on some courses. So I have scout cam UI Off for those cases . I'm already sick of wedge shots going 30 yards off line for a tempo miscue. It is ridiculously unrealistic. I have switched to Legend/Swing Tempo off. Now if my swing path varies even a little bit, I get reasonably punishing dispersion. But that's on me, not on some broken and illogical swing mechanic. I may turn swing tempo back on if I start shooting double digits under par consistently. But from what I've seen on a standard PS4 controller, Legend/Swing Tempo off is unlikely to ever let me do that. I love the new loft/spin controls. Very analog, very feel-oriented. More art than science, as it should be. I think forcing a single swing difficulty setting for the society is a good idea. Whether that's Pro or Master, well, that should be a lively debate. My vote would be for Master, but as I am currently in weenie mode I feel like I should just keep my mouth shut. Green speeds may have similar numbers as TGC2019, but they don't act the same; I think forcing a wide variation in speed, occasionally even across rounds in a single tournament, would provide a good challenge. (Especially since we can no longer practice putting under actual course conditions) I have retained most of the camera and display/HUD settings from TGC2019 to keep some feel of simulation going, but as things stand right now, 2k21 is just not a very good sim platform IMHO. 30 yards offline is from a big tempo miscue, I have been testing the wedges on the driving range as some seem to think slight off tempo shots result in big hooks and slices with wedges, not true. You can hit just outside the tempo box and be under 10 yards left or right of your target. Master swing difficulty will penalise you quite a bit for ANY club if you are not close to the tempo box. Not unrealistic not broken a bad shot is a bad shot but you can't play master difficulty casually because it is easy to hit a bad shot if you do. it's tough and not everyone's cup of tea, but I love it. I see your point, Paul, but I don’t think even 10 yards off line is acceptable for a tempo mistake. And very rarely in my experience has what I see on the range ever translated accurately into actual gameplay on the course. I’ve disagreed and moaned more than once to HB about the tempo affecting shots the way they do. A slow/fast downswing should merely take distance off/add distance to your shot. Anything left or right should be determined by your swing path. They said it’s as designed and mimics real life. I had to put up with it in TGC2019. I don’t have to put up with it any more. So I *am* grateful to HB for at least giving me that option.
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Post by andersnm on Sept 1, 2020 19:21:00 GMT
30 yards offline is from a big tempo miscue, I have been testing the wedges on the driving range as some seem to think slight off tempo shots result in big hooks and slices with wedges, not true. You can hit just outside the tempo box and be under 10 yards left or right of your target. Master swing difficulty will penalise you quite a bit for ANY club if you are not close to the tempo box. Not unrealistic not broken a bad shot is a bad shot but you can't play master difficulty casually because it is easy to hit a bad shot if you do. it's tough and not everyone's cup of tea, but I love it. I see your point, Paul, but I don’t think even 10 yards off line is acceptable for a tempo mistake. And very rarely in my experience has what I see on the range ever translated accurately into actual gameplay on the course. I’ve disagreed and moaned more than once to HB about the tempo affecting shots the way they do. A slow/fast downswing should merely take distance off/add distance to your shot. Anything left or right should be determined by your swing path. They said it’s as designed and mimics real life. I had to put up with it in TGC2019. I don’t have to put up with it any more. So I *am* grateful to HB for at least giving me that option. Jeff - the reason why HB has decided to punish tempo more than swingline - is because tempo is much harder to cheat than swingline. I like this, because in every golf game, getting unrealistic driving stats has always been a problem. Once we get some stats out from our USE tournaments, I think we will be much closer to real life stats on fairway % and GIR. If swingpath was the key thing - I would have no problem hitting every fairway in this game. I am very rarely out of the white line on the swing path - and if you've seen the best players, the swing path is always straight with the controller - and very consistent. Getting consistent tempo is much harder. And it is very good that HB has given us such flexibility and custmoization on both the difficulties - but also from aids etc. I think it is quite okay to discuss how realistic the implementation is, but for me - swinging a golf club with a controller will never be realistic. So I do not mind actually how this is too much. I know many will feel much more like swinging a club when you need to get the right tempo. Some have said that when the tempo sits, they almost can feel the ball compression. I don't know if I am right there in the immersion - but I do not feel this is a bad implementation for me. And missing tempo will indeed make you hit open or closed in real life, thus missing your line. Amount of draw or fade is depended on your swingpath relating to clubface on impact. Inside-out path, and an open face will create more of a push, while an outside-in with an open face creates a big slice. HB has decided that miss in tempo is not to target, but swingpath - so a fast or slow will always produce a draw or fade. Unfortunately, they have made the fast go futher, while in reality - hook misses also reduce distance. All sidespin reduce distance.
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Post by hammers1man on Sept 1, 2020 19:25:07 GMT
30 yards offline is from a big tempo miscue, I have been testing the wedges on the driving range as some seem to think slight off tempo shots result in big hooks and slices with wedges, not true. You can hit just outside the tempo box and be under 10 yards left or right of your target. Master swing difficulty will penalise you quite a bit for ANY club if you are not close to the tempo box. Not unrealistic not broken a bad shot is a bad shot but you can't play master difficulty casually because it is easy to hit a bad shot if you do. it's tough and not everyone's cup of tea, but I love it. I see your point, Paul, but I don’t think even 10 yards off line is acceptable for a tempo mistake. And very rarely in my experience has what I see on the range ever translated accurately into actual gameplay on the course. I’ve disagreed and moaned more than once to HB about the tempo affecting shots the way they do. A slow/fast downswing should merely take distance off/add distance to your shot. Anything left or right should be determined by your swing path. They said it’s as designed and mimics real life. I had to put up with it in TGC2019. I don’t have to put up with it any more. So I *am* grateful to HB for at least giving me that option. I will post a video to prove an out of box tempo shot is no more than 20 to 25 foot offline. Wedges aren't that hard to hit, the secret for me is to try for 95%, not a big yardage loss and I find the tempo easier. If you're half an inch away from the tempo box it should be way off line. Masters is tough, takes time to get feel for tempo.
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Post by hammers1man on Sept 1, 2020 19:37:49 GMT
30 yards offline is from a big tempo miscue, I have been testing the wedges on the driving range as some seem to think slight off tempo shots result in big hooks and slices with wedges, not true. You can hit just outside the tempo box and be under 10 yards left or right of your target. Master swing difficulty will penalise you quite a bit for ANY club if you are not close to the tempo box. Not unrealistic not broken a bad shot is a bad shot but you can't play master difficulty casually because it is easy to hit a bad shot if you do. it's tough and not everyone's cup of tea, but I love it. I see your point, Paul, but I don’t think even 10 yards off line is acceptable for a tempo mistake. And very rarely in my experience has what I see on the range ever translated accurately into actual gameplay on the course. I’ve disagreed and moaned more than once to HB about the tempo affecting shots the way they do. A slow/fast downswing should merely take distance off/add distance to your shot. Anything left or right should be determined by your swing path. They said it’s as designed and mimics real life. I had to put up with it in TGC2019. I don’t have to put up with it any more. So I *am* grateful to HB for at least giving me that option. This video proves that the wedge play is not too penal or offline from even outside the tempo box Jeff, not that hard to hit wedges with a bit of practice. I'm trying to work on hitting 95% for my clubs as I hit good tempo at that distance, now if you're not getting even close to the box it should be penalised as it's a bad shot.
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Post by hammers1man on Sept 1, 2020 20:01:42 GMT
I see your point, Paul, but I don’t think even 10 yards off line is acceptable for a tempo mistake. And very rarely in my experience has what I see on the range ever translated accurately into actual gameplay on the course. I’ve disagreed and moaned more than once to HB about the tempo affecting shots the way they do. A slow/fast downswing should merely take distance off/add distance to your shot. Anything left or right should be determined by your swing path. They said it’s as designed and mimics real life. I had to put up with it in TGC2019. I don’t have to put up with it any more. So I *am* grateful to HB for at least giving me that option. Jeff - the reason why HB has decided to punish tempo more than swingline - is because tempo is much harder to cheat than swingline. I like this, because in every golf game, getting unrealistic driving stats has always been a problem. Once we get some stats out from our USE tournaments, I think we will be much closer to real life stats on fairway % and GIR. If swingpath was the key thing - I would have no problem hitting every fairway in this game. I am very rarely out of the white line on the swing path - and if you've seen the best players, the swing path is always straight with the controller - and very consistent. Getting consistent tempo is much harder. And it is very good that HB has given us such flexibility and custmoization on both the difficulties - but also from aids etc. I think it is quite okay to discuss how realistic the implementation is, but for me - swinging a golf club with a controller will never be realistic. So I do not mind actually how this is too much. I know many will feel much more like swinging a club when you need to get the right tempo. Some have said that when the tempo sits, they almost can feel the ball compression. I don't know if I am right there in the immersion - but I do not feel this is a bad implementation for me. And missing tempo will indeed make you hit open or closed in real life, thus missing your line. Amount of draw or fade is depended on your swingpath relating to clubface on impact. Inside-out path, and an open face will create more of a push, while an outside-in with an open face creates a big slice. HB has decided that miss in tempo is not to target, but swingpath - so a fast or slow will always produce a draw or fade. Unfortunately, they have made the fast go futher, while in reality - hook misses also reduce distance. All sidespin reduce distance. Regarding the swing path in the game. Most pros have an in to out swing path, as I do in real life. most amateurs an out to in. How many golfers actually swing on a dead straight swingpath?
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Post by hammers1man on Sept 1, 2020 20:06:31 GMT
30 yards offline is from a big tempo miscue, I have been testing the wedges on the driving range as some seem to think slight off tempo shots result in big hooks and slices with wedges, not true. You can hit just outside the tempo box and be under 10 yards left or right of your target. Master swing difficulty will penalise you quite a bit for ANY club if you are not close to the tempo box. Not unrealistic not broken a bad shot is a bad shot but you can't play master difficulty casually because it is easy to hit a bad shot if you do. it's tough and not everyone's cup of tea, but I love it. I see your point, Paul, but I don’t think even 10 yards off line is acceptable for a tempo mistake. And very rarely in my experience has what I see on the range ever translated accurately into actual gameplay on the course. I’ve disagreed and moaned more than once to HB about the tempo affecting shots the way they do. A slow/fast downswing should merely take distance off/add distance to your shot. Anything left or right should be determined by your swing path. They said it’s as designed and mimics real life. I had to put up with it in TGC2019. I don’t have to put up with it any more. So I *am* grateful to HB for at least giving me that option. Then we would have no hook or slice in the game Jeff, a slice is an out to in swingpath where the golfer tries to compensate with his hands and opens the clubface(the golf swing is a game of opposites) a pull is if that club is square on impact. So much more to golf than swingplane, maybe that's why I never was fond of TGC1 just never felt like golf at all, if only golf was a simple as a swingplane
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