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Post by mcbogga on Sept 7, 2020 6:06:15 GMT
But - realistic dispersion would be averaging 6 feet or so from 30-50 feet around the green. Personally I think that the SW splash is a pretty ok shot. The LW is broken unfortunately.
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Post by jeff on Sept 7, 2020 15:28:28 GMT
But - realistic dispersion would be averaging 6 feet or so from 30-50 feet around the green. Personally I think that the SW splash is a pretty ok shot. The LW is broken unfortunately. I can’t figure out what’s wrong with the LW splash, but something is definitely wonky. So are we considering any type shot from anywhere? Even chips out of bunkers? Because if we start making too many rules about what shot can be used when, I’ll get confused. Not to mention any potential newcomers. What if we rely on the honor system to guide shot choice? If you wouldn’t play a flop from 53 yds out in the rough IRL, then don’t do it in the game, even if the yardage is spot on for it. If you don’t golf much IRL, then maybe we could get some society guidance from the guys who do. Guidance, not hard and fast rules. I’m okay with whatever is decided, on account of my IRL golf experience being somewhat minuscule. 😀
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Post by Deleted on Sept 7, 2020 16:29:49 GMT
I wasn’t quite sure what we were doing in regards to using true shot. In practice rounds I’ve been adding a touch of loft to pitch shots to get them to check more on the greens. But not in our events cause I wasn’t sure. I’ve started to use the flop in spots where I’ve really short sided myself. When you get it absolutely right and land it in the right spot, it releases just a tad and not the stop on a dime like 2019. But when you misjudge the distance it’s almost like blading it as you’ll find yourself 30-50 feet past or more easily. Risk and reward shot imo.
Going back to the true shot, I’ve been using the swing to get draws/hooks and fades/slices. I rarely use it to shape the ball. Just wanted to ask to clear up the true shot usage. If we decided to have complete use of it, I’d be up for that too.
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Post by andersnm on Sept 7, 2020 17:13:04 GMT
But - realistic dispersion would be averaging 6 feet or so from 30-50 feet around the green. Personally I think that the SW splash is a pretty ok shot. The LW is broken unfortunately. I can’t figure out what’s wrong with the LW splash, but something is definitely wonky. So are we considering any type shot from anywhere? Even chips out of bunkers? Because if we start making too many rules about what shot can be used when, I’ll get confused. Not to mention any potential newcomers. What if we rely on the honor system to guide shot choice? If you wouldn’t play a flop from 53 yds out in the rough IRL, then don’t do it in the game, even if the yardage is spot on for it. If you don’t golf much IRL, then maybe we could get some society guidance from the guys who do. Guidance, not hard and fast rules. I’m okay with whatever is decided, on account of my IRL golf experience being somewhat minuscule. 😀 You are absolutely correct Jeff - the spirit of this society is to play the game as realistic as possible. And I totaly agree - guidelines is a good thing, more than absolute rules. I have played Football Manager quite alot, and in that game, there is a group of players that play "LLM" (lower league manager) with the spirit of playing that game as realistic as possible. LLM also has more guidelines than rules - but you can consider some of them rules in how to play. So for PGA Tour 2K21 - I still will claim that it is unrealistic to chip from bunkers, for me to play a splash shot outside a bunker. But I will be more than happy to change the term rules to guidelines - and there we can have more guidelines on different kind of shots and situations (for example the pitch from 100+ yards that mcbogga thought of).
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Post by mcbogga on Sept 7, 2020 18:47:04 GMT
I agree, too many rules wont work, but some things like chipping out of bunkers just needs to be regulated since the game is just broken regarding that.
Its just too bad they didnt get the LW splash or the flop right. I play a lot of high shots from 50yds and in IRL (too many, but its just more fun), but none of them look anything like a ”flop” in TGC, plenty look a lot like the SW splash.
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Post by jeff on Sept 7, 2020 22:22:58 GMT
I agree, too many rules wont work, but some things like chipping out of bunkers just needs to be regulated since the game is just broken regarding that. Its just too bad they didnt get the LW splash or the flop right. I play a lot of high shots from 50yds and in IRL (too many, but its just more fun), but none of them look anything like a ”flop” in TGC, plenty look a lot like the SW splash.Mac, those are the kinds of tips that we duffers need. If I remember it correctly, Anders pointed out that a LW flop in game looks like a typical LW pitch IRL.
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Post by mcbogga on Sept 8, 2020 6:15:00 GMT
I agree, too many rules wont work, but some things like chipping out of bunkers just needs to be regulated since the game is just broken regarding that. Its just too bad they didnt get the LW splash or the flop right. I play a lot of high shots from 50yds and in IRL (too many, but its just more fun), but none of them look anything like a ”flop” in TGC, plenty look a lot like the SW splash.Mac, those are the kinds of tips that we duffers need. If I remember it correctly, Anders pointed out that a LW flop in game looks like a typical LW pitch IRL. Yes, sort of, in some situations. It kind of looks like an real life LW pitch from tight lies where the face friction keeps the ball lower. From real life heavier rough they tend to pop up a lot more in my experience, and release quite a bit.
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Post by polekatt/josia on Sept 8, 2020 12:44:02 GMT
I'm in the same boat as jeff I think. I don't play irl, so I don't really know the difference in all these types of shots, and why it matters. I understand that you can't chip out of bunkers, and that you can't splash out of bunkers. Beyond stuff like that, its hard for me to keep track of what to do or not do and when. The hardest thing for me would be stuff like a 25 yd shot from the fairway, because the pitch only goes down to 53 yds. I know that you would only hit it 50% of the club, but for me its a reflex/controller issue, I'm having a hard time hitting anything below 101% and it not going very slow.
I'm more than willing to attempt to play by whatever rules are set, as long as I can keep track of them!
Also, I haven't been playing in any exhibition tournaments, because every time I look at them, it says it only has like 12 hours or something left.
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Post by hammers1man on Sept 8, 2020 13:28:51 GMT
I'm in the same boat as jeff I think. I don't play irl, so I don't really know the difference in all these types of shots, and why it matters. I understand that you can't chip out of bunkers, and that you can't splash out of bunkers. Beyond stuff like that, its hard for me to keep track of what to do or not do and when. The hardest thing for me would be stuff like a 25 yd shot from the fairway, because the pitch only goes down to 53 yds. I know that you would only hit it 50% of the club, but for me its a reflex/controller issue, I'm having a hard time hitting anything below 101% and it not going very slow. I'm more than willing to attempt to play by whatever rules are set, as long as I can keep track of them! Also, I haven't been playing in any exhibition tournaments, because every time I look at them, it says it only has like 12 hours or something left.
The shots are not 1 to 1, so 25 yards off the fairway with LW pitch is much more than a 50% swing, closer to 80% I found. Also a 100% LW pitch with a 53 yard carry goes about 35 yards after roll out from heavy rough around the green.
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Post by polekatt/josia on Sept 8, 2020 16:15:49 GMT
I'm in the same boat as jeff I think. I don't play irl, so I don't really know the difference in all these types of shots, and why it matters. I understand that you can't chip out of bunkers, and that you can't splash out of bunkers. Beyond stuff like that, its hard for me to keep track of what to do or not do and when. The hardest thing for me would be stuff like a 25 yd shot from the fairway, because the pitch only goes down to 53 yds. I know that you would only hit it 50% of the club, but for me its a reflex/controller issue, I'm having a hard time hitting anything below 101% and it not going very slow. I'm more than willing to attempt to play by whatever rules are set, as long as I can keep track of them! Also, I haven't been playing in any exhibition tournaments, because every time I look at them, it says it only has like 12 hours or something left.
The shots are not 1 to 1, so 25 yards off the fairway with LW pitch is much more than a 50% swing, closer to 80% I found. Also a 100% LW pitch with a 53 yard carry goes about 35 yards after roll out from heavy rough around the green.
See?! Thats just too much math! Much easier to just say, hey, that splash shot with the 21 yd club will do just fine.
hahahaha, just kidding around, you guys know I'll make every attempt to play whatever rules you guys deem best!
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Post by mcbogga on Sept 8, 2020 18:24:11 GMT
I'm in the same boat as jeff I think. I don't play irl, so I don't really know the difference in all these types of shots, and why it matters. I understand that you can't chip out of bunkers, and that you can't splash out of bunkers. Beyond stuff like that, its hard for me to keep track of what to do or not do and when. The hardest thing for me would be stuff like a 25 yd shot from the fairway, because the pitch only goes down to 53 yds. I know that you would only hit it 50% of the club, but for me its a reflex/controller issue, I'm having a hard time hitting anything below 101% and it not going very slow. I'm more than willing to attempt to play by whatever rules are set, as long as I can keep track of them! Also, I haven't been playing in any exhibition tournaments, because every time I look at them, it says it only has like 12 hours or something left.
The shots are not 1 to 1, so 25 yards off the fairway with LW pitch is much more than a 50% swing, closer to 80% I found. Also a 100% LW pitch with a 53 yard carry goes about 35 yards after roll out from heavy rough around the green. Thats also a bit of a strange mechanic, where they have been Looking at how it actually works, BUT - that is not how it feels in a real golf swing and the result in game is that a fairly slight mistake sends a ball 20 yds too far from 25yds. But early days still so maybe its not as bad as it feels now.
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Post by andersnm on Sept 8, 2020 21:27:02 GMT
I have written down suggestion on guidelines that can be changed and/or expanded:
The spirit and ethos of the Ultra Sim Experience is to play and simulate the real game of golf as close as possible.
To achieve this, we have some guidelines that we expect you to follow. The game is very good, but in any video golf game, there will be things that we consider unrealistic. That is the nature of video golf games.
All settings in the society is set to have the most realistic settings. The swing difficulty is set to a level that gives us the most realistic stats compared to the real PGA Tour. We do not play on the hardest difficulty just because we can if that difficulty is giving us unrealistic bad results.
But not everything can be tuned in difficulty settings in the society – so here is a list of the things you need to do yourself while you play:
Follow cam must be turned off.
When you play golf in real life, you stand and watch your ball fly into the distance. So we must turn the follow cam off for the most realistic view of the ball flight. More importantly, you don’t get to see how the ball rolls on the green to get a reading of the green. When you do get a fantastic shot, and want to see that shot in replay – you may do so at the next tee. You can also at that time save the replay and perhaps make a video and share the shot with the rest of the society.
If you want to play with ghost balls, you must have turnbased marked in the game.
This is the only way to have a realistic flight.
Swing Vibration must be turned off.
We consider this an aid. There is nothing in real life telling you when you have achieved the correct partial that you intend to do.
Do not chip from bunkers.
There can be times in real life where a chip shot from a bunker may be the correct shot, but this is from a bunker with very little sand and a hard surface. Chipping from sand is very hard to do in real life. When have you seen a pro chip from a sand bunker?
Do not use splash from outside a sandbunker.
The splash shot is a shot where you hit behind the ball. This is the main shot from a bunker as sand is suited for this shot unless the surface in the bunker is hard and has little sand. This is not the case in professional golf as we are simulating. Outside sand however, this shot is very hard to do, and carries a very huge risk so you very seldom see this. The game do not have the realistic risk outside sand – so it becomes unrealistic.
The flop shot is a risky shot in real life.
The main approach shot in real life golf is the pitch shot. A flop is rarely used because it carries risk. Both the pitch and the flop shot has unfortunately some problems when it comes to realism in the game and this is seen on uneven lies. If you are on a downhill or uphill slope – the game don’t add or subtract enough loft on these shots.
On an uphill shot, a flop shot is a representation of a pitch, and on a downhill lie, the pitch is the best representation. So to get the most realistic shots – use a flop on an uphill lie, and a pitch on a downhill lie.
Use a full swing or partial full swing instead of pitch.
In real life, you want to swing a full swing, or a partial ¾ swing if you can do that. Pitching with a low lofted club like a 7 iron is unrealistic. Pitch shots are usualy done with a sand or lob wedge.
The exception to this, is if you want to hit a punch shot – then you can choose a 5 or 6 iron, deloft the club to get the ball out low.
Shot feedback turned off.
To get the sim experience, it is highly recommended to turn off shot feedback. You can see on the ball flight and result what you have done. You will get used to get the feedback from ball flight and result pretty soon if you choose to do so.
Pin marker turned off.
This is recommended also for the experience. We do have difference in how well we can see the pin on screen. If you want, you can also turn this on when needed and else have it off.
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Post by GreyOsprey on Sept 14, 2020 13:29:08 GMT
Now the pitch shot is being regulated and shot feedback is to be turned off?
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Post by jeff on Sept 15, 2020 14:58:56 GMT
Now the pitch shot is being regulated and shot feedback is to be turned off? Both of those are guidelines, I think. If you wouldn’t pitch from 100 yds IRL, then don’t do it here. Shot feedback off helps the feeling of immersion, but it’s not required.
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Post by GreyOsprey on Sept 16, 2020 19:15:26 GMT
Yea, I'm not going to write down a bunch of rules to keep track of. Freak'n game is hard enough for me with aids on, let alone turning them off and then adding a bunch more rules on top of that. I'll play the the way I always have and if that's not good enough, so be it.
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