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Post by paddyjk19 on Apr 18, 2020 13:45:52 GMT
Beta is published - name is PBGL Beta. I dare anyone to play this on very fast and very firm - and I'm pretty happy if someone do that on the Friday pins (pinset 2) - and give spesific feedback on the 14th. Any feedback is appriciated. Some questions that I want to get answered: I tried planting the rock surface down by the 18th tee and the 7th green. I could not get it to look good and correct. Do it look okay as it is? 13th green: bunker on the left side or not? Any details that I've missed? Is there some glitches that I have missed? Down by the 10th green: The gorge between the hole and the house on the other side and up, have quite heavy bushes. I have postponed planting this area, since it is not well seen in game as far as I can tell - so I wanted to save some plantmeter. Do you feel that this area needs planting? Great! Will give it a play on v fast and have a look at environmental things too
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Post by yeltzman on Apr 18, 2020 17:49:37 GMT
I have been really surprised no one as done pebble beach Lidar,You have The Course of the year here,fantastic stuff.
Any chance on the 18th you can move the tee a yard forward or remove the fence it was right on my back swing on the 18th.
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Post by hammers1man on Apr 18, 2020 18:18:03 GMT
I have been really surprised no one as done pebble beach Lidar,You have The Course of the year here,fantastic stuff. Any chance on the 18th you can move the tee a yard forward or remove the fence it was right on my back swing on the 18th. Gonna try it now.
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Post by yeltzman on Apr 18, 2020 18:34:54 GMT
Went on the beach on the 5th,no idea if its OOB in real life but had a struggle to get back to the green,maybe some OOB needed there,I think pebble beach is one course i could play over and over again......Love it By the way here is my screen pic of the 18th...i was playing with all aids so ignore score,The course plays perfect.
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Post by paddyjk19 on Apr 18, 2020 18:49:53 GMT
Good job Anders, I do have some feeling towards some elements so I will speak them, of course they are only my opinion.
I played yours after playing the RCR we already have, the LiDAR brings the slopes to life which is great and your craftsmanship has brought it together nicely.
The one major thing that bugs me is the coastline, it’s too calm and there’s not really the rocks in the water like IRL and the spray coming off them, it just doesn’t feel like the sea - have you tried using flow rates and waterfall splash around the edges? To get the right feel you may need to lower the entire plot down to the sea level in the designer. The other major thing was there was no long grass around the cliff holes like there is IRL, that inconic moment of Watson out of the long rough wouldnt feel right here unless there is some fescue added. Might be worth looking at how the other designer did this because if you could merge your wonderful course with some of his background / edging skills it would be a masterpiece. Also the trees going into the water on 18th background doesn’t look right and stands out.
All pins were pretty much playable on VF so no dramas there, if anything I’d say slightly firmer greens would play better but your setting gives tournament hosts more scope so that works well.
All in all it’s great but I think it’s essential to get the feel nailed down otherwise it won’t feel like you’re on the edge of the Pacific with the wind sweeping into you and you won’t feel that special pebble feeling
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Post by hammers1man on Apr 18, 2020 19:15:43 GMT
I loved the course, I played round 1 pins very fast and very firm also terrain very firm. Bit concerned about this roll out from a chip on 14 from the back of the green. Probably only chipped it 2 to 3 foot before it landed. It's more a pin position problem than the greens I think. My very slow drive on 18 finishing position, heavy rough from someone's lawn surely not lol
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Post by andersnm on Apr 18, 2020 19:39:03 GMT
Went on the beach on the 5th,no idea if its OOB in real life but had a struggle to get back to the green,maybe some OOB needed there,I think pebble beach is one course i could play over and over again......Love it By the way here is my screen pic of the 18th...i was playing with all aids so ignore score,The course plays perfect. Yes, the hole may not play much different by placing the tee a little bit forward. As for OB - I am pretty sure the cliff is marked with red lateral hazard. Though I should possible plant OB where Paul ended up on the 18th ..
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Post by yeltzman on Apr 18, 2020 19:45:32 GMT
A bit of a tough taskmaster there paddy,no way am i saying its the way to go,i raised the ground out the water a little,tried a few rocks and used a bit of waterfall at turnberry looks ok from a distance,but i always find waterfalls/water big problem with tempo.....just a idea that's all if you try anything saying that i play quick take no notice of surrounding.its the real difference doing a real course hard to add everything,not like doing 18 separate holes on a fictional course and people get excited by 18 peices of art work and not a golf course.
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Post by andersnm on Apr 18, 2020 19:50:45 GMT
Good job Anders, I do have some feeling towards some elements so I will speak them, of course they are only my opinion. I played yours after playing the RCR we already have, the LiDAR brings the slopes to life which is great and your craftsmanship has brought it together nicely. The one major thing that bugs me is the coastline, it’s too calm and there’s not really the rocks in the water like IRL and the spray coming off them, it just doesn’t feel like the sea - have you tried using flow rates and waterfall splash around the edges? To get the right feel you may need to lower the entire plot down to the sea level in the designer. The other major thing was there was no long grass around the cliff holes like there is IRL, that inconic moment of Watson out of the long rough wouldnt feel right here unless there is some fescue added. Might be worth looking at how the other designer did this because if you could merge your wonderful course with some of his background / edging skills it would be a masterpiece. Also the trees going into the water on 18th background doesn’t look right and stands out. All pins were pretty much playable on VF so no dramas there, if anything I’d say slightly firmer greens would play better but your setting gives tournament hosts more scope so that works well. All in all it’s great but I think it’s essential to get the feel nailed down otherwise it won’t feel like you’re on the edge of the Pacific with the wind sweeping into you and you won’t feel that special pebble feeling I can say this to water splash stuff in the designer: it takes a ton of plantmeter, and causes lag issues. Which is not good at all. I would have no problem on my PC, but I will not have the course giving for example X-Box players even more tempo issues due to planting. Yes, I have tried different stuff with rocks in the water, and I was not satisfied - I will take a look at it again though. I must ask where on the cliff holes you miss long grass? There is grass (6th, 7th, etc), but you need to be close to see some of it. The trees in the water in the background on 18th is a designer issue. It is way out in the background and not on any plot I can manipulate. Others have had the same issue, and it is not possible to solve.
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Post by andersnm on Apr 18, 2020 20:29:46 GMT
I loved the course, I played round 1 pins very fast and very firm also terrain very firm. Bit concerned about this roll out from a chip on 14 from the back of the green. Probably only chipped it 2 to 3 foot before it landed. It's more a pin position problem than the greens I think. My very slow drive on 18 finishing position, heavy rough from someone's lawn surely not lol The 14th green is a monster if you end up above the hole on very fast and firm. If you think that one is hard, try pin nr. 2 For a par 5 - the 14th is a high scoring hole. I read some stories from the 2010 US Open.. it's interesting. Do anyone know where there is OB on this course? I would guess the mansions/houses and their land is OB.. ?
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Post by hammers1man on Apr 18, 2020 20:34:07 GMT
I loved the course, I played round 1 pins very fast and very firm also terrain very firm. Bit concerned about this roll out from a chip on 14 from the back of the green. Probably only chipped it 2 to 3 foot before it landed. It's more a pin position problem than the greens I think. My very slow drive on 18 finishing position, heavy rough from someone's lawn surely not lol The 14th green is a monster if you end up above the hole on very fast and firm. If you think that one is hard, try pin nr. 2 For a par 5 - the 14th is a high scoring hole. I read some stories from the 2010 US Open.. it's interesting. Do anyone know where there is OB on this course? I would guess the mansions/houses and their land is OB.. ? I'd make the boundary the hedges to the gardens.
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Post by paddyjk19 on Apr 18, 2020 21:34:00 GMT
Good job Anders, I do have some feeling towards some elements so I will speak them, of course they are only my opinion. I played yours after playing the RCR we already have, the LiDAR brings the slopes to life which is great and your craftsmanship has brought it together nicely. The one major thing that bugs me is the coastline, it’s too calm and there’s not really the rocks in the water like IRL and the spray coming off them, it just doesn’t feel like the sea - have you tried using flow rates and waterfall splash around the edges? To get the right feel you may need to lower the entire plot down to the sea level in the designer. The other major thing was there was no long grass around the cliff holes like there is IRL, that inconic moment of Watson out of the long rough wouldnt feel right here unless there is some fescue added. Might be worth looking at how the other designer did this because if you could merge your wonderful course with some of his background / edging skills it would be a masterpiece. Also the trees going into the water on 18th background doesn’t look right and stands out. All pins were pretty much playable on VF so no dramas there, if anything I’d say slightly firmer greens would play better but your setting gives tournament hosts more scope so that works well. All in all it’s great but I think it’s essential to get the feel nailed down otherwise it won’t feel like you’re on the edge of the Pacific with the wind sweeping into you and you won’t feel that special pebble feeling I can say this to water splash stuff in the designer: it takes a ton of plantmeter, and causes lag issues. Which is not good at all. I would have no problem on my PC, but I will not have the course giving for example X-Box players even more tempo issues due to planting. Yes, I have tried different stuff with rocks in the water, and I was not satisfied - I will take a look at it again though. I must ask where on the cliff holes you miss long grass? There is grass (6th, 7th, etc), but you need to be close to see some of it. The trees in the water in the background on 18th is a designer issue. It is way out in the background and not on any plot I can manipulate. Others have had the same issue, and it is not possible to solve. You’ve done an amazing job so please don’t take this the wrong way but as a seasoned player I found the coastline to be dull which I feel for this course it HAS to be engaging, everything else is first class and a credit to your ability, I really do rate you as a designer and I’m only saying it because I want this to be a flawless release for you. If you play the current Pebble on the game you will see the designer has planted long grass around certain greens, which matches how it is IRL, I’ve also played it so can verify this. The other thing that you notice is stunning coastline so I’m just saying these are things you could add to make this “perfect”, I already really like this, I’m just trying to add what you can do to enhance it even further, object meter depending, of course. I’d even be happy to do the coastline and send the file back to you afterwards if you wanted a collaboration, either way, it’s a great course you should be proud of
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Post by andersnm on Apr 18, 2020 22:02:54 GMT
I can say this to water splash stuff in the designer: it takes a ton of plantmeter, and causes lag issues. Which is not good at all. I would have no problem on my PC, but I will not have the course giving for example X-Box players even more tempo issues due to planting. Yes, I have tried different stuff with rocks in the water, and I was not satisfied - I will take a look at it again though. I must ask where on the cliff holes you miss long grass? There is grass (6th, 7th, etc), but you need to be close to see some of it. The trees in the water in the background on 18th is a designer issue. It is way out in the background and not on any plot I can manipulate. Others have had the same issue, and it is not possible to solve. You’ve done an amazing job so please don’t take this the wrong way but as a seasoned player I found the coastline to be dull which I feel for this course it HAS to be engaging, everything else is first class and a credit to your ability, I really do rate you as a designer and I’m only saying it because I want this to be a flawless release for you. If you play the current Pebble on the game you will see the designer has planted long grass around certain greens, which matches how it is IRL, I’ve also played it so can verify this. The other thing that you notice is stunning coastline so I’m just saying these are things you could add to make this “perfect”, I already really like this, I’m just trying to add what you can do to enhance it even further, object meter depending, of course. I’d even be happy to do the coastline and send the file back to you afterwards if you wanted a collaboration, either way, it’s a great course you should be proud of Hey, I asked for feedback right? The feedback is excellent. I just explained regarding the watersplash - why I don't use it on any course. There is a reason I wanted to have a beta on this one. I was quite unsure on the planting on the cliff holes. I think I've got the bushes that is there okay - but as you say, there is some long grass - perhaps I can plant more grass - but you don't see that from afar in the game - so some parts will look barren. I don't want to add bushes and trees that are not there. The one part I know is heavy on bushes are the gorge behind the 10th that is not planted. You really don't see this playing USE style - scout cam, perhaps. But again, please be even more precise - are you refering to the cliff itself, or which holes do you mean? I know there are long grass on the right side of the 6th. Down by the 7th it looks to be more rocky, and then more grass again along the cliff from the 8th, 9th - a little bit more rocky again out by the 10th. The area on the left side of the 6th have long grass, but there seem to be some tents there during big tournaments.
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Post by paddyjk19 on Apr 19, 2020 5:54:29 GMT
You’ve done an amazing job so please don’t take this the wrong way but as a seasoned player I found the coastline to be dull which I feel for this course it HAS to be engaging, everything else is first class and a credit to your ability, I really do rate you as a designer and I’m only saying it because I want this to be a flawless release for you. If you play the current Pebble on the game you will see the designer has planted long grass around certain greens, which matches how it is IRL, I’ve also played it so can verify this. The other thing that you notice is stunning coastline so I’m just saying these are things you could add to make this “perfect”, I already really like this, I’m just trying to add what you can do to enhance it even further, object meter depending, of course. I’d even be happy to do the coastline and send the file back to you afterwards if you wanted a collaboration, either way, it’s a great course you should be proud of Hey, I asked for feedback right? The feedback is excellent. I just explained regarding the watersplash - why I don't use it on any course. There is a reason I wanted to have a beta on this one. I was quite unsure on the planting on the cliff holes. I think I've got the bushes that is there okay - but as you say, there is some long grass - perhaps I can plant more grass - but you don't see that from afar in the game - so some parts will look barren. I don't want to add bushes and trees that are not there. The one part I know is heavy on bushes are the gorge behind the 10th that is not planted. You really don't see this playing USE style - scout cam, perhaps. But again, please be even more precise - are you refering to the cliff itself, or which holes do you mean? I know there are long grass on the right side of the 6th. Down by the 7th it looks to be more rocky, and then more grass again along the cliff from the 8th, 9th - a little bit more rocky again out by the 10th. The area on the left side of the 6th have long grass, but there seem to be some tents there during big tournaments. You’re pretty much right there, left of 6th path needs it for sure, on 7th green around the edges, edges of cliffs on 9,10 and then around 17th green on the long left side. Also you are right about 10th long of green, people will also play with scout cam casually so if your plant meter allows I would try to finish that area too. You might find turning “grass” up high in terrain will help with left of 6 and save plant meter. I would highly recommend playing the existing version and looking at the holes I just mentioned, I think he’s captured certain elements really well but some of the holes aren’t exact enough for it to be accurate in layout like yours. As for the water, the water tiles don’t have the same feel as the natural water table so it might be worth duplicating the file and experimenting with lowering the whole plot in one go until you get the sea level touching the beaches, I think this also creates the sea noises or at least wind noises. I was thinking also thinking about the trees going into the water on the background on 18, have you tried lowering the terrain right next to it to see if it vanishes? Maybe if it’s lowered to sea level that might also do it? If you want me to play around with the water side of it give me a PM and I’ll send my email so you can send a duplicate copy to me and I’ll have a crack at getting rid of those trees etc for you
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Post by andersnm on Apr 19, 2020 12:37:09 GMT
Hey, I asked for feedback right? The feedback is excellent. I just explained regarding the watersplash - why I don't use it on any course. There is a reason I wanted to have a beta on this one. I was quite unsure on the planting on the cliff holes. I think I've got the bushes that is there okay - but as you say, there is some long grass - perhaps I can plant more grass - but you don't see that from afar in the game - so some parts will look barren. I don't want to add bushes and trees that are not there. The one part I know is heavy on bushes are the gorge behind the 10th that is not planted. You really don't see this playing USE style - scout cam, perhaps. But again, please be even more precise - are you refering to the cliff itself, or which holes do you mean? I know there are long grass on the right side of the 6th. Down by the 7th it looks to be more rocky, and then more grass again along the cliff from the 8th, 9th - a little bit more rocky again out by the 10th. The area on the left side of the 6th have long grass, but there seem to be some tents there during big tournaments. You’re pretty much right there, left of 6th path needs it for sure, on 7th green around the edges, edges of cliffs on 9,10 and then around 17th green on the long left side. Also you are right about 10th long of green, people will also play with scout cam casually so if your plant meter allows I would try to finish that area too. You might find turning “grass” up high in terrain will help with left of 6 and save plant meter. I would highly recommend playing the existing version and looking at the holes I just mentioned, I think he’s captured certain elements really well but some of the holes aren’t exact enough for it to be accurate in layout like yours. As for the water, the water tiles don’t have the same feel as the natural water table so it might be worth duplicating the file and experimenting with lowering the whole plot in one go until you get the sea level touching the beaches, I think this also creates the sea noises or at least wind noises. I was thinking also thinking about the trees going into the water on the background on 18, have you tried lowering the terrain right next to it to see if it vanishes? Maybe if it’s lowered to sea level that might also do it? If you want me to play around with the water side of it give me a PM and I’ll send my email so you can send a duplicate copy to me and I’ll have a crack at getting rid of those trees etc for you I have tried to move and rotate the course. If you rotate and move, the problem will then be twofold: either parts of the course gets outside the edge of the plot, or you get the floating problem much more on the 10th (and always part of the plot outside the edge). To decrease elevation in Chad's tool at this point is out of question for me, I would then have to replant the entire course. I could have done it had I thought about it at the start. I did however mess with this on Lofoten Links, and there are drawbacks of lowering the course as well. I am better at adjusting things in the Tools now however, so it might have been better - but that is too late for this course. I do however see very little difference in the water from a body compared to the level in the game - if any difference at all. I can't tell. On the NeXT coastal course, I will however mess with this again to see. And to be honest - I will rather have calm sea and no extra tempo issues for the players. I cannot see that you can use raise terrain tool in the designer to lower the entire plot including planted objects, or have you done so? If so, how?
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