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Post by andersnm on Sept 19, 2020 21:44:43 GMT
Thought I would make you all guess what I am up to this time - I am not finished in OSM on this project. The resort has two championship courses. And I am going to make both courses on the same plot. The reason I have made the test file, is to both see how much memory meter such a plot takes with no masking - but also see if it was possible to fit both courses on the plot before I mapped both courses in OSM. Sp go ahead - guess!
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Post by paddyjk19 on Sept 19, 2020 21:49:09 GMT
Finca Cortesin?
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Post by andersnm on Sept 19, 2020 21:51:50 GMT
Nope. I should also say - memory meter at 18% - object meter 0%. Life is good in the new designer
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Post by paddyjk19 on Sept 19, 2020 21:53:23 GMT
It looks a bit like Torrey Pines with an inland background to throw us off the scent!
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Post by paddyjk19 on Sept 19, 2020 21:55:49 GMT
By the way, if it is Torrey I figured out a way to lower the terrain into the sea correctly. I’m doing a links course and had the same challenge you had with Pebble. You do it in Chad’s tool but you have to mark where you want the sea to be and then do a touch of sculpting.
Happy to help if you want it
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Post by andersnm on Sept 19, 2020 21:57:44 GMT
It is indeed Torrey Pines. The course must be rotated and moved a bit to get proper lined up to the coast, and it don't need very much lowering to get proper sea level.
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Post by paddyjk19 on Sept 19, 2020 22:12:26 GMT
If you do need to do it, I just marked my sea line with surface 2 and then used a raise / lower blue circle and lowered till I hit water and that gave me a number, on my course it was 10m. Undid the lowering and went into Chad’s tool and lowered terrain by 10 meters and it got to the right level but I still needed to use the flatten blue brush on -1m to skirt the whole coast line dragging it along and it gave me a perfect coast line, the surface 2 marking of the line is very important though!
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Post by andersnm on Sept 19, 2020 22:32:29 GMT
If you do need to do it, I just marked my sea line with surface 2 and then used a raise / lower blue circle and lowered till I hit water and that gave me a number, on my course it was 10m. Undid the lowering and went into Chad’s tool and lowered terrain by 10 meters and it got to the right level but I still needed to use the flatten blue brush on -1m to skirt the whole coast line dragging it along and it gave me a perfect coast line, the surface 2 marking of the line is very important though! I messed around with this a bit late on Pebble as well. So yes, I will rotate and move the plot and lower it to get sea level. Need to finish OSM first though. As I have yet to map out all of the North course + trees and cartpaths.
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Post by andersnm on Sept 21, 2020 15:28:27 GMT
If you do need to do it, I just marked my sea line with surface 2 and then used a raise / lower blue circle and lowered till I hit water and that gave me a number, on my course it was 10m. Undid the lowering and went into Chad’s tool and lowered terrain by 10 meters and it got to the right level but I still needed to use the flatten blue brush on -1m to skirt the whole coast line dragging it along and it gave me a perfect coast line, the surface 2 marking of the line is very important though! I am not completely satisfied - but it looks okay to me. I can't figure how to get the game not to have this weird beach on the end of the plot on both sides:
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Post by paddyjk19 on Sept 21, 2020 15:31:47 GMT
If you do need to do it, I just marked my sea line with surface 2 and then used a raise / lower blue circle and lowered till I hit water and that gave me a number, on my course it was 10m. Undid the lowering and went into Chad’s tool and lowered terrain by 10 meters and it got to the right level but I still needed to use the flatten blue brush on -1m to skirt the whole coast line dragging it along and it gave me a perfect coast line, the surface 2 marking of the line is very important though! I am not completely satisfied - but it looks okay to me. I can't figure how to get the game not to have this weird beach on the end of the plot on both sides: Lower the terrain at the very corners where it generates the beach, should push it back a bit
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Post by andersnm on Sept 21, 2020 15:35:34 GMT
I am not completely satisfied - but it looks okay to me. I can't figure how to get the game not to have this weird beach on the end of the plot on both sides: Lower the terrain at the very corners where it generates the beach, should push it back a bit I have tried it - and I still get the weird beach + floating trees.
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Post by andersnm on Sept 21, 2020 15:36:53 GMT
Or I should say - either weird beach or floating trees.
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Post by paddyjk19 on Sept 21, 2020 19:01:54 GMT
That’s annoying, I would have hoped HB sorted that out, not sure what else to try as the highland theme might not be the right background. You could use the island delta background and sculpt some coastline and some inland hills to hide the sea
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Post by andersnm on Sept 21, 2020 19:36:21 GMT
That’s annoying, I would have hoped HB sorted that out, not sure what else to try as the highland theme might not be the right background. You could use the island delta background and sculpt some coastline and some inland hills to hide the sea Yeah, there are some annoying things. However - floating trees may be better on this occasion - as you don't really see them from the course - on the south side that is. The northern side is not going to be possible to make. The plot is stretched beyond to allow both courses on the plot. As I have started to look at it a bit more - there has been some major changes on the north course since the lidar data I have got. That makes me think of abandon the north course as it involves a great deal of sculpting. Almost every hole has been changed - with new bunkers and green complexes as well as new tee sites. The few changes on the south course is okay. I intend to insert the new bunkers on the 13th. That means I can reduce the plot size if I want to.
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Post by andersnm on Sept 22, 2020 23:32:38 GMT
This is the best I have come up to so far - so I think I will start to work on this one. There will be no north course this time. Unfortunately, there is some floating trees on the south side of the beach, but they are hardly to be seen - only if you zoom out with a scout cam.
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