Deleted
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Post by Deleted on May 21, 2021 19:51:59 GMT
I just played Dunbar - Scotland wired. I didn't notice any significant difference. I shot -2 and -4 for -6. You guys will shoot -6 in the first round. lol.
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Post by hammers1man on May 21, 2021 20:51:46 GMT
Mark and Wade this is booze's reply to my post that wireless is more accurate. Oh for sure, wireless is more accurate. I’m just pointing out that I believe if someone is playing wired using the default swing points (center perfect only on master/legend), it would actually be harder to hit perfect wired than wireless. Just as the edge calibration extends perfect cause of rounding, the opposite is true with center only. The rounding shrinks perfect a bit on each end. Definitely not disputing that wireless is harder to hit perfect than being wired with the L/R calibration. But anyone who prefers wired, whether it’s for competitive reasons or they could find Bluetooth to be glitchy/inconsistent...playing with a single perfect point wouldn’t be wise. Also you can end up with an edge calibration just by wanting a faster swing! If you want to be able to have a firmer swing than the default, there’s a good chance the result of that calibration could be left/right edges (nothing in between). How the points work in this game is just VERY stupid. The L/R edges on wired should be the default for perfect and never change no matter how fast you calibrate your swing. The rounding back just should not exist. If you swing outside the perfect speed range, it should automatically move to gray regardless if it’s closer to perfect. I don’t know technical stuff, but I don’t see why HB couldnt just remove the rounding back. I had no clue rounding even was a thing until very recently see
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booze
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Post by booze on May 21, 2021 22:23:40 GMT
Hey guys! Hope everyone is well. I figured I’d hop over and help explain what exactly rounding is and the effect it has on your calibration. I see a few posts not knowing how it works. Cseanny is the expert on this, I’m just learning of this stuff through his videos. This is my best understanding, hopefully I don’t say anything that’s wrong lol. I’ll try to keep it simple as it’s a little confusing when you first learn about it.
When you play wired on PS4, there are fewer points that you can possibly hit on the swing meter compared to wireless. The default points before you do any calibrating at all....are a single dead center perfect, a gray fast just outside the white, and a gray slow just outside the white. Some of you could actually be playing with this currently and know exactly what I mean. Obviously there are other points further out than those 3, but we don’t care about those for this. Now lets say you take a shot and your actual swing speed falls in between one of the grays and the center perfect. How will the game interpret this given that an in-between point does NOT exist on your wired swing meter? Simple...it rounds it to the closest point. This means you can draw an imaginary line in between that center and each gray, and basically chop off that small portion of the perfect box on each end. It may be on your screen, but it doesn’t exist. Your actual swing could be perfect, but if it’s CLOSER to fast/slow than the center...it will snap to the gray point. That’s why I’m saying using center only is actually a little harder than wireless, due to having some of your perfect box on each side being non-existent. Now, I don’t know how much you’re actually losing, maybe it’s not much at all....but you are losing a bit and these are areas that can be hit playing wireless (again, due to MORE swing points)
Are we having fun yet? I hope, cause now the real party begins! When you calibrate on PS4, the points move around. This brings us to the edge calibration...which is a perfect point just inside the white on each side. There is NOTHING in between. Unless you move in the aim marker, you will only hit either one of the two edges of perfect box, or the gray/reds. Nothing else on the white.Let’s get back to the rounding and see how it applies to this. Well, remember how the game brings you to the closest point? Draw an imaginary line now between the either of the perfect edges, and the next point over which would be gray fast and gray slow. You actual swing power could be BEYOND the white, but if it’s closer to your perfect point than it is the gray point, it will actually round back and show as perfect. So in this case, your perfect box is actually larger than it appears. Now, that doesn’t mean anyone who uses this is trying to “game the system” or whatever though. This is a calibration that can be given to you just by wanting a firmer tempo than the default, I know cseanny showed 10 very slows but you can also get it just calibrating normal. Yes it’s an advantage over wireless, but its not cheating. A lot of people don’t like using Bluetooth. This game has had glitches that only happen when playing Bluetooth...wired feels more stable. So if you want to play wired, I think it would be foolish to play with single perfect point in the center. Just my opinion! That’s about it I think, hope this helps in understanding how this crap works.
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Post by andersnm on May 22, 2021 9:49:39 GMT
It seems to me that the problem, if there is a problem, is that there are too few points on the timing-meter on some systems like the Xbox, and in this case wired PS4.
I think that the inclusion of swing timing, and the move towards this being the main thing compared to swingplane (moving the stick or mouse back and forth) is wise and very good. It is however necessary to have points all over the place for all systems. I have no idea how this is coded in the game, but it seems to me that it needs to be improved upon. This seems though like quite a big patch they may want to try - or more likely we get this improved in the next game (which I think is likely next year).
I think I now understand the thing with the "L/R" calibration, though the videos are very poorly done. However, that this is such a major advantage - meh. I do not think so. I do consider the small number of points on the meter to be a big flaw in the game on these systems however - but rest assure all here that at least I do not think less of anyone that has calibrated one way or another in the game - but the method to try and find such small advantages is very contrary to what we try to do here.
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Deleted
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Post by Deleted on May 22, 2021 10:12:14 GMT
Hey guys! Hope everyone is well. I figured I’d hop over and help explain what exactly rounding is and the effect it has on your calibration. I see a few posts not knowing how it works. Cseanny is the expert on this, I’m just learning of this stuff through his videos. This is my best understanding, hopefully I don’t say anything that’s wrong lol. I’ll try to keep it simple as it’s a little confusing when you first learn about it. When you play wired on PS4, there are fewer points that you can possibly hit on the swing meter compared to wireless. The default points before you do any calibrating at all....are a single dead center perfect, a gray fast just outside the white, and a gray slow just outside the white. Some of you could actually be playing with this currently and know exactly what I mean. Obviously there are other points further out than those 3, but we don’t care about those for this. Now lets say you take a shot and your actual swing speed falls in between one of the grays and the center perfect. How will the game interpret this given that an in-between point does NOT exist on your wired swing meter? Simple...it rounds it to the closest point. This means you can draw an imaginary line in between that center and each gray, and basically chop off that small portion of the perfect box on each end. It may be on your screen, but it doesn’t exist. Your actual swing could be perfect, but if it’s CLOSER to fast/slow than the center...it will snap to the gray point. That’s why I’m saying using center only is actually a little harder than wireless, due to having some of your perfect box on each side being non-existent. Now, I don’t know how much you’re actually losing, maybe it’s not much at all....but you are losing a bit and these are areas that can be hit playing wireless (again, due to MORE swing points) Are we having fun yet? I hope, cause now the real party begins! When you calibrate on PS4, the points move around. This brings us to the edge calibration...which is a perfect point just inside the white on each side. There is NOTHING in between. Unless you move in the aim marker, you will only hit either one of the two edges of perfect box, or the gray/reds. Nothing else on the white.Let’s get back to the rounding and see how it applies to this. Well, remember how the game brings you to the closest point? Draw an imaginary line now between the either of the perfect edges, and the next point over which would be gray fast and gray slow. You actual swing power could be BEYOND the white, but if it’s closer to your perfect point than it is the gray point, it will actually round back and show as perfect. So in this case, your perfect box is actually larger than it appears. Now, that doesn’t mean anyone who uses this is trying to “game the system” or whatever though. This is a calibration that can be given to you just by wanting a firmer tempo than the default, I know cseanny showed 10 very slows but you can also get it just calibrating normal. Yes it’s an advantage over wireless, but its not cheating. A lot of people don’t like using Bluetooth. This game has had glitches that only happen when playing Bluetooth...wired feels more stable. So if you want to play wired, I think it would be foolish to play with single perfect point in the center. Just my opinion! That’s about it I think, hope this helps in understanding how this crap works. Hi Booze, thanks for such a detailed explanation on this subject. I have been playing wireless on the PS5 since last November. From what I've read, The L/R calibration doesn't seem to apply to the PS5 as it does to the PS4. I played wired yesterday and it seemed the same as when I played wireless. After reading your post I should calibrate my swing trying for perfects at my normal tempo just like I have been doing? Interesting test someone did on the PS5 dual sense controller www.reddit.com/r/PS5/comments/m020e3/dualsense_wired_vs_wireless_latency_comparison/
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Post by hammers1man on May 22, 2021 10:44:16 GMT
Hey guys! Hope everyone is well. I figured I’d hop over and help explain what exactly rounding is and the effect it has on your calibration. I see a few posts not knowing how it works. Cseanny is the expert on this, I’m just learning of this stuff through his videos. This is my best understanding, hopefully I don’t say anything that’s wrong lol. I’ll try to keep it simple as it’s a little confusing when you first learn about it. When you play wired on PS4, there are fewer points that you can possibly hit on the swing meter compared to wireless. The default points before you do any calibrating at all....are a single dead center perfect, a gray fast just outside the white, and a gray slow just outside the white. Some of you could actually be playing with this currently and know exactly what I mean. Obviously there are other points further out than those 3, but we don’t care about those for this. Now lets say you take a shot and your actual swing speed falls in between one of the grays and the center perfect. How will the game interpret this given that an in-between point does NOT exist on your wired swing meter? Simple...it rounds it to the closest point. This means you can draw an imaginary line in between that center and each gray, and basically chop off that small portion of the perfect box on each end. It may be on your screen, but it doesn’t exist. Your actual swing could be perfect, but if it’s CLOSER to fast/slow than the center...it will snap to the gray point. That’s why I’m saying using center only is actually a little harder than wireless, due to having some of your perfect box on each side being non-existent. Now, I don’t know how much you’re actually losing, maybe it’s not much at all....but you are losing a bit and these are areas that can be hit playing wireless (again, due to MORE swing points) Are we having fun yet? I hope, cause now the real party begins! When you calibrate on PS4, the points move around. This brings us to the edge calibration...which is a perfect point just inside the white on each side. There is NOTHING in between. Unless you move in the aim marker, you will only hit either one of the two edges of perfect box, or the gray/reds. Nothing else on the white.Let’s get back to the rounding and see how it applies to this. Well, remember how the game brings you to the closest point? Draw an imaginary line now between the either of the perfect edges, and the next point over which would be gray fast and gray slow. You actual swing power could be BEYOND the white, but if it’s closer to your perfect point than it is the gray point, it will actually round back and show as perfect. So in this case, your perfect box is actually larger than it appears. Now, that doesn’t mean anyone who uses this is trying to “game the system” or whatever though. This is a calibration that can be given to you just by wanting a firmer tempo than the default, I know cseanny showed 10 very slows but you can also get it just calibrating normal. Yes it’s an advantage over wireless, but its not cheating. A lot of people don’t like using Bluetooth. This game has had glitches that only happen when playing Bluetooth...wired feels more stable. So if you want to play wired, I think it would be foolish to play with single perfect point in the center. Just my opinion! That’s about it I think, hope this helps in understanding how this crap works. Hi Booze, thanks for such a detailed explanation on this subject. I have been playing wireless on the PS5 since last November. From what I've read, The L/R calibration doesn't seem to apply to the PS5 as it does to the PS4. I played wired yesterday and it seemed the same as when I played wireless. After reading your post I should calibrate my swing trying for perfects at my normal tempo just like I have been doing? The PlayStation controllers were designed for Bluetooth actually plugging in produces more latency and a much lower polling rate(sensitivity). It is funny but we alway assume that plugging in is better. With high end headphone you will always get better sound plugged for example. The lower refresh rate and lower power that the PS controllers have when wired could be down to lowering the power usage when charging I don't know. But all the said and done you have a more accurate controller wireless. Official Xbox controllers are the same plugged in or wireless. I suppose the one downside of Bluetooth is interference but I never have a problem with that. Regarding calibrating , I am sure that it is designed to try to hit 10 similar points and that will be your perfect point to aim for. So the best you can calibrate you swing is to try to hit 10 similar shots.
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booze
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Post by booze on May 23, 2021 6:23:44 GMT
Hey guys! Hope everyone is well. I figured I’d hop over and help explain what exactly rounding is and the effect it has on your calibration. I see a few posts not knowing how it works. Cseanny is the expert on this, I’m just learning of this stuff through his videos. This is my best understanding, hopefully I don’t say anything that’s wrong lol. I’ll try to keep it simple as it’s a little confusing when you first learn about it. When you play wired on PS4, there are fewer points that you can possibly hit on the swing meter compared to wireless. The default points before you do any calibrating at all....are a single dead center perfect, a gray fast just outside the white, and a gray slow just outside the white. Some of you could actually be playing with this currently and know exactly what I mean. Obviously there are other points further out than those 3, but we don’t care about those for this. Now lets say you take a shot and your actual swing speed falls in between one of the grays and the center perfect. How will the game interpret this given that an in-between point does NOT exist on your wired swing meter? Simple...it rounds it to the closest point. This means you can draw an imaginary line in between that center and each gray, and basically chop off that small portion of the perfect box on each end. It may be on your screen, but it doesn’t exist. Your actual swing could be perfect, but if it’s CLOSER to fast/slow than the center...it will snap to the gray point. That’s why I’m saying using center only is actually a little harder than wireless, due to having some of your perfect box on each side being non-existent. Now, I don’t know how much you’re actually losing, maybe it’s not much at all....but you are losing a bit and these are areas that can be hit playing wireless (again, due to MORE swing points) Are we having fun yet? I hope, cause now the real party begins! When you calibrate on PS4, the points move around. This brings us to the edge calibration...which is a perfect point just inside the white on each side. There is NOTHING in between. Unless you move in the aim marker, you will only hit either one of the two edges of perfect box, or the gray/reds. Nothing else on the white.Let’s get back to the rounding and see how it applies to this. Well, remember how the game brings you to the closest point? Draw an imaginary line now between the either of the perfect edges, and the next point over which would be gray fast and gray slow. You actual swing power could be BEYOND the white, but if it’s closer to your perfect point than it is the gray point, it will actually round back and show as perfect. So in this case, your perfect box is actually larger than it appears. Now, that doesn’t mean anyone who uses this is trying to “game the system” or whatever though. This is a calibration that can be given to you just by wanting a firmer tempo than the default, I know cseanny showed 10 very slows but you can also get it just calibrating normal. Yes it’s an advantage over wireless, but its not cheating. A lot of people don’t like using Bluetooth. This game has had glitches that only happen when playing Bluetooth...wired feels more stable. So if you want to play wired, I think it would be foolish to play with single perfect point in the center. Just my opinion! That’s about it I think, hope this helps in understanding how this crap works. Hi Booze, thanks for such a detailed explanation on this subject. I have been playing wireless on the PS5 since last November. From what I've read, The L/R calibration doesn't seem to apply to the PS5 as it does to the PS4. I played wired yesterday and it seemed the same as when I played wireless. After reading your post I should calibrate my swing trying for perfects at my normal tempo just like I have been doing? Interesting test someone did on the PS5 dual sense controller www.reddit.com/r/PS5/comments/m020e3/dualsense_wired_vs_wireless_latency_comparison/I don’t know much about PS5, I just know that it’s possible as dingersinger (a top tier Platinum player) found it can be used. I’d have to look back to what he said. I believe he talked about it working on a PS4 DualShock controller only. I’m certain PS5 wired with the dual sense has way more input points based off posts I’ve seen from hippystein. So that could be why don’t see any difference. It’s hard for me to say since I don’t have a PS5. If you’d like to send me yours, I can test it out 😉😂
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booze
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Post by booze on May 23, 2021 7:00:02 GMT
It seems to me that the problem, if there is a problem, is that there are too few points on the timing-meter on some systems like the Xbox, and in this case wired PS4. I think that the inclusion of swing timing, and the move towards this being the main thing compared to swingplane (moving the stick or mouse back and forth) is wise and very good. It is however necessary to have points all over the place for all systems. I have no idea how this is coded in the game, but it seems to me that it needs to be improved upon. This seems though like quite a big patch they may want to try - or more likely we get this improved in the next game (which I think is likely next year). I think I now understand the thing with the "L/R" calibration, though the videos are very poorly done. However, that this is such a major advantage - meh. I do not think so. I do consider the small number of points on the meter to be a big flaw in the game on these systems however - but rest assure all here that at least I do not think less of anyone that has calibrated one way or another in the game - but the method to try and find such small advantages is very contrary to what we try to do here. It’s really the rounding back that’s the issue. Just throwing out random values, but let’s say left edge perfect is a 5, next point gray fast is a 10, right edge perfect is -5 and gray slow -10. If you shoot a 7, it brings it back to 5 since it’s closest. So it definitely does make perfect larger than the white shows. If they just made to where a 6 moves up to 10, it would seem to solve it, don’t know. But like I said, this is something that can be achieved just calibrating normally, having no clue how about rounding or anything. If someone thinks the default swing speed is too soft and recalibrates, they could be playing with this. What the video shows with the 10 very slows is a way to get the points slightly closer together than someone swinging normally with a faster tempo could get, which could allow you to get perfect points still with longer irons and a 291 driver. But that swing speed is unplayable for me, I’d probably red fast 9/10 times lol.
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booze
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Post by booze on May 23, 2021 7:14:28 GMT
Hi Booze, thanks for such a detailed explanation on this subject. I have been playing wireless on the PS5 since last November. From what I've read, The L/R calibration doesn't seem to apply to the PS5 as it does to the PS4. I played wired yesterday and it seemed the same as when I played wireless. After reading your post I should calibrate my swing trying for perfects at my normal tempo just like I have been doing? The PlayStation controllers were designed for Bluetooth actually plugging in produces more latency and a much lower polling rate(sensitivity). It is funny but we alway assume that plugging in is better. With high end headphone you will always get better sound plugged for example. The lower refresh rate and lower power that the PS controllers have when wired could be down to lowering the power usage when charging I don't know. But all the said and done you have a more accurate controller wireless. Official Xbox controllers are the same plugged in or wireless. I suppose the one downside of Bluetooth is interference but I never have a problem with that. Regarding calibrating , I am sure that it is designed to try to hit 10 similar points and that will be your perfect point to aim for. So the best you can calibrate you swing is to try to hit 10 similar shots. There a resetting backswing glitch that seemed to only happen when using Bluetooth. It happened last game and this as well. I can’t really say for sure if it’s the game or your own connection causing it though. But you could pull back for your backswing, and when it gets to the knees area it would stop and reset like you let go of the controller. It could happen repeatedly, I mean like 5 or 6 times, on the same shot! Then when it actually goes all the way back, you are totally thrown off. It doesn’t happen on wired. Recently when I’ve played wireless though, I haven’t experienced this. So maybe they fixed it.
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Post by andersnm on May 23, 2021 7:26:31 GMT
It seems to me that the problem, if there is a problem, is that there are too few points on the timing-meter on some systems like the Xbox, and in this case wired PS4. I think that the inclusion of swing timing, and the move towards this being the main thing compared to swingplane (moving the stick or mouse back and forth) is wise and very good. It is however necessary to have points all over the place for all systems. I have no idea how this is coded in the game, but it seems to me that it needs to be improved upon. This seems though like quite a big patch they may want to try - or more likely we get this improved in the next game (which I think is likely next year). I think I now understand the thing with the "L/R" calibration, though the videos are very poorly done. However, that this is such a major advantage - meh. I do not think so. I do consider the small number of points on the meter to be a big flaw in the game on these systems however - but rest assure all here that at least I do not think less of anyone that has calibrated one way or another in the game - but the method to try and find such small advantages is very contrary to what we try to do here. It’s really the rounding back that’s the issue. Just throwing out random values, but let’s say left edge perfect is a 5, next point gray fast is a 10, right edge perfect is -5 and gray slow -10. If you shoot a 7, it brings it back to 5 since it’s closest. So it definitely does make perfect larger than the white shows. If they just made to where a 6 moves up to 10, it would seem to solve it, don’t know. But like I said, this is something that can be achieved just calibrating normally, having no clue how about rounding or anything. If someone thinks the default swing speed is too soft and recalibrates, they could be playing with this. What the video shows with the 10 very slows is a way to get the points slightly closer together than someone swinging normally with a faster tempo could get, which could allow you to get perfect points still with longer irons and a 291 driver. But that swing speed is unplayable for me, I’d probably red fast 9/10 times lol. I'm not sure. You need to know the code to know exactly how it works in the game, and I don't think anyone except the devs know that. What I get from this, is that you get certain points on the meter, and only those. How that is achieved when it comes to the actual maths in the algorithms of the code - is another matter. Paul has mentioned something about sensivity, that this differes from system and controller, wired or wireless. So I would also guess that there may be different input the game gets from different systems and controllers - and how this is handled in the code is not known to anyone but the devs. The best feedback we can give to the devs is that they need to solve that there are too few points showing up on the meter - and I am quite positive that they already know this. But for the swing timing mechanism to work as it should, we need to have as many points as possible (goes for all systems and controllers etc). 100 points or more inside the white - cool. But 1 or 2 is just way too few.
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Deleted
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Post by Deleted on May 25, 2021 18:16:13 GMT
Video for PC players using a mouse.
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