|
Post by nonusehki on Oct 23, 2020 22:47:30 GMT
I wanted to share some pictures of the course I'm working on. I'm improving a lot with my sculpting and mounding, finding the right tools to get the course to look a lot more like it is in real life, especially around the greens. I've mapped out 12 holes so far, splined the fairways and greens on most of them, but it's really slow work working with google maps on laptop and copying the distances on PS4. My thumbs especially are begging for mercy after working with the distance tool The course I'm working on is Linna Golf, one of the few international level courses in Finland. I have a hard time doing it justice, it's always been in outstanding condition every time I've played it. I'm still trying to find a good balance with the green speeds, they are fast! Also I think the default roughs are pretty fine as they are, if something they could be even more punishing, as sometimes you really have no other option but to wedge it sideways... Wish you could adjust the heavy rough height in the editor... At this course I (again) find the treelines are very important. Haven't really even started on them as I'm leaving them last on purpose, just because I feel that's the thing I'll be spending most of my time on. It's a beast from the back tee IRL, and after playtesting it, I'm happy to find out it's not an automatic birdie fest in the game (mostly thanks to the heavily countoured greens). All I can say I'm going to be so happy when the final hole is mapped out and I can finally delete all the distance markers hah! I'm finding course creating really relaxing and enjoyable to do after the day, I just wish I would've found out about it sooner. Joining this community has been especiallly nice and it's very exciting to share something so familiar to yourself for everyone to play and experience. It's like being a mini-embassador for your "local" courses If I can continue this pace it will be propably finished around new year! (Still about the change some of the textures..)
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 24, 2020 1:17:52 GMT
Your course is looking fantastic! 🍻
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 24, 2020 1:32:59 GMT
Agree with Wade. Wow, the level of detail that I see from all the measurement marks from here to there. Shows how precise this RCR is going to be. Now I know why Helsinki is so well done. For a new designer such as myself, really inspiring to see how the USE designers go about certain things to get it just right.
|
|
|
Post by nonusehki on Jan 24, 2021 20:16:10 GMT
I just released a test version as "LGHMLFI-ALPHA" if you guys want to give it a go. All suggestions and comments are very welcome All the measuring and sculpting has been done, so that's very close to what the finished version will be. I want to say the planting is maybe 50% finished.. I started planting with the most visible / critical places, but it's still missing a lot of the trees and grassy areas. Most of the ponds and little creeks are also still pretty much untouched.
|
|
|
Post by andersnm on Jan 24, 2021 22:08:46 GMT
Just a little thing that I like - and that is to have heavy rough texture laid down on the cut sections of rough, if you understand what I mean. There are some bare patches close to the fairway which seems a little odd to me, and it helps to make the course looks more polished.
|
|
|
Post by nonusehki on Jan 24, 2021 23:02:07 GMT
Yeah thanks for pointing that out, I was planning on doing that as one of the last things before publishing the final version. I still have to plant more trees and bushes, and every time I do that the ground gets more and more exposed underneath.. I’ve been going crazy patching the ground every time after doing a bunch of trees, so I just decided I’m going to do all the rough patching in one go hah.
If there’s some magic trick that won’t slightly change the ground surface after planting something, I’d love to know!
|
|
|
Post by andersnm on Jan 24, 2021 23:17:33 GMT
Yeah thanks for pointing that out, I was planning on doing that as one of the last things before publishing the final version. I still have to plant more trees and bushes, and every time I do that the ground gets more and more exposed underneath.. I’ve been going crazy patching the ground every time after doing a bunch of trees, so I just decided I’m going to do all the rough patching in one go hah. If there’s some magic trick that won’t slightly change the ground surface after planting something, I’d love to know! All non-touched surface is changing with planting. Need to put in texture to avoid that. I have the habit of measuring and putting in heavy rough and other textures before I start planting.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 3, 2021 17:39:29 GMT
I just released a test version as "LGHMLFI-ALPHA" if you guys want to give it a go. All suggestions and comments are very welcome All the measuring and sculpting has been done, so that's very close to what the finished version will be. I want to say the planting is maybe 50% finished.. I started planting with the most visible / critical places, but it's still missing a lot of the trees and grassy areas. Most of the ponds and little creeks are also still pretty much untouched. Sorry it's taken awhile to give some feedback on your Alpha version of the course nonusehki . I've played it quite a few times along with all the pin sets. If this is considered an Alpha of Linna Golf, one would be convinced that it could pass as a final version. Just goes to show the level of detail that you want to achieve in your courses. Especially with having to sculpt all the elevation changes/greens etc without using Lidar data. I also like to take a look at how more experienced designers do there planting. It is really well done for what you have so far. As for playing the course, accuracy of the tee is quite important on this track. Very unique and narrow tee shots especially the par 5 11th (apologies if I got the hole number wrong) that goes through that chute of trees into an even narrow landing area if you want to hit driver. The picture that you posted early in your project of the 18th. You've got that nailed with the rock work and looks quite identical. Kudos to you for your time and effort so far with this course. Looking forward to playing the final version 👍
|
|
Leon
Full Member
Posts: 100
|
Post by Leon on Feb 3, 2021 18:24:41 GMT
I'm not a designer, so my opinion probably isn't worth as much, but I'm with will, this course feels finished to me!
And it plays nicely too 👍
|
|
|
Post by nonusehki on Feb 5, 2021 17:30:05 GMT
I appreciate you taking the time to test it out, thanks guys! And pakalolo about the par5 tee shot that you mentioned (10th) - It really is claustrophobic standing in that tee box, I have a hard time doing it justice without making it impossible to play heh (more tree planting to come to both sides, but still...). I think the field of view is a bit wider in the game than it is in real life, so it doesn't quite have the same effect even though the trees are in their "correct" positions.
|
|
|
Post by nonusehki on Feb 5, 2021 21:59:33 GMT
andersnm I think I just became a little bit wiser about the roughs... Played a quick round before starting to work on the course and noticed a big difference on the course compared to what I saw in the editor. I usually keep my lighting around midday on the editor to see everything clearly (apparently not!), and I played this round at dawn... I didn't realize how easily you can miss some spots that end up looking like they do on the screenshots. I thought I spotted some smaller areas with the same problem in the previous Helsinki course I published, but I thought the game just bugged out or something. Now I realize I missed some spots that I should have spotted with more testing with different light situations, even after going through every fairway multiple times. Your tip about painting everything with the rough-brush at the beginning would definitely fix this, but wouldn't that delete all the autogen trees, which I would very much like to keep (to save the planting meter)? The approach shot on 8th, first image at noon, second at dawn The same area in the editor - first picture at noon, second at 8am
|
|
|
Post by andersnm on Feb 5, 2021 22:07:06 GMT
Painting with the heavy rough texture removes auto-gen trees from the area you have painted - not else. And, there is nothing wrong with laying down heavy rough texture at a later point like now. I do it on the parts on the course that is mowed. And I do not want auto-gen trees on those parts anyway
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 7, 2021 21:31:38 GMT
I just had a leisurely round on the Alpha course. Another great job! You have to have your accuracy in order on some of the holes. Getting off the fairway and lead to bad results. I really enoyed the finishing hole on this course. I think it would fit in nicely on your Norwegian swing of the tour.
|
|
|
Post by nonusehki on Mar 14, 2021 0:06:19 GMT
|
|
|
Post by andersnm on Mar 14, 2021 22:43:04 GMT
Played both version, and for those interested - you should all play nonusehki's version of the course and forget the other. Very nice recreation again. Your version is so much better planted. The other version "Linna Golf 2021" has some serious flaws; - a couple of very bad waypoints, giving you wrong fairway off the tee - some very bad hole locations on severe slopes (only played pinset 1 - but do not try this at fast or very fast green speed - those hole locations where bad enough on the medium speed settings as was default here) - Not heavy rough textures on mowed land, and autogen grass sticking up all over the place do not look good on this course It is ofcourse good that many designers recreate real courses - but with Chad's tool, there are quite a few that make lidar-recreations that really don't do it well - lack in polish and planting is the most common error as I see it. There has also been one who has done Atlungstad Golfklubb (my home club) - and it is no polish, autogen grass, lidar trees so the forest is not dense enough, planted some houses and made some roads - and published. It is bad. So yeah, I am going to continue to work on and publish my version of this course as I think it deserves a proper good version.
|
|