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Post by hammers1man on Sept 26, 2020 9:02:21 GMT
I understand why they’ve done it because a hook goes further and a slice shorter IRL BUT the hooked driver carries way too far! I’ve I hook my drive 50 yards IRL that thing is going a lot lower and not carrying as far as one down the pipe, it will however roll a lot if it does land in the fairway. I do sometime peg it high and play for a high hook if the hole is way open because a slight upswing on the driver with a closing face does equal maximum distance! A hooked driver is a potential disaster because of that extra rollout. Personally I would rather fight a slice irl. Lower ball flight coming in from right to left and much more roll out is not a consistent shot for finding the fairway. Seems the opposite in this game.
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Leon
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Post by Leon on Sept 26, 2020 12:19:08 GMT
The more I play this game, the more I think it's worse than the last game.
The initial enjoyment of it being harder is fading away; though it is still there a bit.
The thing that should be hard, driving and longer approaches, are way too easy, and the things that should be easier (though not dialed in, obviously,) are way too hard, with those ridiculous almost right angle pitches and flops when you get a fast/slow.
I like that they've tried to do, but it's way too exaggerated, in my opinion. FIR is ridiculously too high, and avg proximity with short approaches from the fairway is way too far.
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Post by hammers1man on Sept 26, 2020 12:24:15 GMT
The more I play this game, the more I think it's worse than the last game. The initial enjoyment of it being harder is fading away; though it is still there a bit. The thing that should be hard, driving and longer approaches, are way too easy, and the things that should be easier (though not dialed in, obviously,) are way too hard, with those ridiculous almost right angle pitches and flops when you get a fast/slow. I like that they've tried to do, but it's way too exaggerated, in my opinion. FIR is ridiculously too high, and avg proximity with short approaches from the fairway is way too far. Longer approaches are way too easy? are we playing the same game? I find the shorter clubs much easier to hit close also you can put more spin on the ball. Fairway woods are tough also to hit the green for me.
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Leon
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Post by Leon on Sept 26, 2020 12:32:50 GMT
The more I play this game, the more I think it's worse than the last game. The initial enjoyment of it being harder is fading away; though it is still there a bit. The thing that should be hard, driving and longer approaches, are way too easy, and the things that should be easier (though not dialed in, obviously,) are way too hard, with those ridiculous almost right angle pitches and flops when you get a fast/slow. I like that they've tried to do, but it's way too exaggerated, in my opinion. FIR is ridiculously too high, and avg proximity with short approaches from the fairway is way too far. Longer approaches are way too easy? are we playing the same game? I find the shorter clubs much easier to hit close also you can put more spin on the ball. Fairway woods are tough also to hit the green for me. Everyone always has different aspects of the game they excel/struggle in, my point is more the mechanic and "realism." The punishment for bad long range shots is way less than short ones, as a percentage of distance. (That's what I meant by "too easy." Maybe not the best way to express it.) And it's easier to go further off tempo on the short ones, in my experience. That's arse backwards, as I see it. Another way of looking at it could be how "fun" the game is. For me, I'm having slightly more fun based on the challenge of the game, and considerably less fun in terms of swinging the club and shot making. I'd like driving to be harder, and short shots punished in exactly the same way, but to a far lesser degree. Putting is harder on this game, so off tempo short approaches going to 12ft instead of 6ft is a good punishment.
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Post by andersnm on Sept 26, 2020 13:24:20 GMT
I understand why they’ve done it because a hook goes further and a slice shorter IRL BUT the hooked driver carries way too far! I’ve I hook my drive 50 yards IRL that thing is going a lot lower and not carrying as far as one down the pipe, it will however roll a lot if it does land in the fairway. I do sometime peg it high and play for a high hook if the hole is way open because a slight upswing on the driver with a closing face does equal maximum distance! This is not always the case paddy, that a draw goes futher than a fade or that it rolls longer. And I have yet to see hooks and slices go very far at all (I bet your high "hook" is rather a draw) - because when you get that much of sidespin, you loose alot of distance - and the shots tends also to miss sweet spot and you do not get the same compression of the ball as a good solid hit in sweet spot. When you slice or hook, the ball kinds of skids off the face rather than get the good compression. I am sure you have seen alot of long hitters that hits a fade as their base shot? How far the ball goes in real life is based on swing speed and how well you hit the ball on the club face, giving you a ball speed. That ball speed needs to have the optimal backspin, as little sidespin as possible, and optimal launch angle to get the most distance. The optimal spin numbers is different from different ball speeds - which is why we have different drivers that produce different spin numbers. The most important factor for loosing distance on drives in golf, is missing sweet spot - reducing ball speed significantly. To this topic - the game need to punish distance on all misses - also the draws. And severly reduce distance on slices and hooks. Sidepin reduces distance - the more sidepin, the more distance you loose. I also think they should change the terms - fast and slow, because that is confusing to alot of players that think this is fast or slow swing speed. Instead they could use "early" and "late", or simply "open" and "closed". It is not easy to make one swing for all players, since we see so many different swings in real life where some hit a natural draw and some a natural fade. And from there comes the myths of "power fade" or that draw goes futher with more roll on the ball. Yes, for some players, a draw may roll futher (due to different launch angle and or backspin) or they get better ball speed due to better contact on the clubface and ball compression - or it may be as simple as their swing speed is faster, but that has nothing to do with sidepin. So a player may very well get more roll out on a fade instead of a draw, or more carry distance etc. This implementation in the game is based on myths just as the "power fade" was in TGC 2019.
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Post by hammers1man on Sept 26, 2020 13:27:32 GMT
Longer approaches are way too easy? are we playing the same game? I find the shorter clubs much easier to hit close also you can put more spin on the ball. Fairway woods are tough also to hit the green for me. Everyone always has different aspects of the game they excel/struggle in, my point is more the mechanic and "realism." The punishment for bad long range shots is way less than short ones, as a percentage of distance. (That's what I meant by "too easy." Maybe not the best way to express it.) And it's easier to go further off tempo on the short ones, in my experience. That's arse backwards, as I see it. Another way of looking at it could be how "fun" the game is. For me, I'm having slightly more fun based on the challenge of the game, and considerably less fun in terms of swinging the club and shot making. I'd like driving to be harder, and short shots punished in exactly the same way, but to a far lesser degree. Putting is harder on this game, so off tempo short approaches going to 12ft instead of 6ft is a good punishment. When you say off tempo you mean outside the grey box? if you can hit outside the grey box and still hit to 12 foot the short game will be too easy imo.Hit the tempo box with a short iron and I feel you're rewarded in the game. My short game approach 150 inwards is much stronger than 150 over apart from driver, you can hit a shot inside the tempo box with a long iron or fairway wood and still miss the green. I hit that 298 Bridgestone driver better than my 241 Calloway 3 wood but I always go for the tempo box so out of that box is a poor strike for me for every shot. Nearly gave up in round 3 as I just could not hit one putt straight. It is the backswing, was pulling the putter back on the outside on every single putt, pushed and pulled putts every hole. Had to stop round 4 after a few holes as it was not fun missing great birdie chances and simple short par putts and my putting distance control was good so it is even more frustrating to be hitting a 65 foot putt to 4 foot and missing the hole 4 inches to the right on a straight putt. Hit the putting green tried the quick back and forward method that some use, no good for me as I find there is no feel for distance. Then tried pulling back on what feels like the inside and forward what feels like the outside and bang my putting stroke is a straight line. Just need to practice more.
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Leon
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Post by Leon on Sept 26, 2020 13:41:51 GMT
Everyone always has different aspects of the game they excel/struggle in, my point is more the mechanic and "realism." The punishment for bad long range shots is way less than short ones, as a percentage of distance. (That's what I meant by "too easy." Maybe not the best way to express it.) And it's easier to go further off tempo on the short ones, in my experience. That's arse backwards, as I see it. Another way of looking at it could be how "fun" the game is. For me, I'm having slightly more fun based on the challenge of the game, and considerably less fun in terms of swinging the club and shot making. I'd like driving to be harder, and short shots punished in exactly the same way, but to a far lesser degree. Putting is harder on this game, so off tempo short approaches going to 12ft instead of 6ft is a good punishment. When you say off tempo you mean outside the grey box? if you can hit outside the grey box and still hit to 12 foot the short game will be too easy imo.Hit the tempo box with a short iron and I feel you're rewarded in the game. My short game approach 150 inwards is much stronger than 150 over apart from driver, you can hit a shot inside the tempo box with a long iron or fairway wood and still miss the green. I hit that 298 Bridgestone driver better than my 241 Calloway 3 wood but I always go for the tempo box so out of that box is a poor strike for me for every shot. Nearly gave up in round 3 as I just could not hit one putt straight. It is the backswing, was pulling the putter back on the outside on every single putt, pushed and pulled putts every hole. Had to stop round 4 after a few holes as it was not fun missing great birdie chances and simple short par putts and my putting distance control was good so it is even more frustrating to be hitting a 65 foot putt to 4 foot and missing the hole 4 inches to the right on a straight putt. Hit the putting green tried the quick back and forward method that some use, no good for me as I find there is no feel for distance. Then tried pulling back on what feels like the inside and forward what feels like the outside and bang my putting stroke is a straight line. Just need to practice more. I'm definitely partly talking about short irons, but even moreso pitches and flops and stuff. The tempo is ridiculous. But yeah, for all of those, I'm talking about even in the grey box but also how EASY it is to be outside of it. The tempo should be more forgiving on those shots because they're easy shots. Not easy to get close, but easy to hit a nice straight shot that goes in the direction of the hole. So the 12ft instead of 6ft I was talking about would be that you're in the grey box (because it's forgiving) but you don't get close because you didn't nail it. Make people go short or long, (and a TNIY bit left or right) or not get the spin they wanted. Don't do the crazy hooks and slices on pitches. It's dumb. Just my opinion. That's what I mean about "easy" longer approach shots. The leaving short when you go slow is a bit ridiculous, but mostly (again talking as a percentage of distance) you're getting close to the green, or on it, leaving a two putt or easy chip or something. The crazy exaggerated pitches and flops are costing you worse, because it's a missed birdie on a par 5 or a bogie. I'm having the same issue with putting as you.
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Post by hammers1man on Sept 26, 2020 14:33:00 GMT
When you say off tempo you mean outside the grey box? if you can hit outside the grey box and still hit to 12 foot the short game will be too easy imo.Hit the tempo box with a short iron and I feel you're rewarded in the game. My short game approach 150 inwards is much stronger than 150 over apart from driver, you can hit a shot inside the tempo box with a long iron or fairway wood and still miss the green. I hit that 298 Bridgestone driver better than my 241 Calloway 3 wood but I always go for the tempo box so out of that box is a poor strike for me for every shot. Nearly gave up in round 3 as I just could not hit one putt straight. It is the backswing, was pulling the putter back on the outside on every single putt, pushed and pulled putts every hole. Had to stop round 4 after a few holes as it was not fun missing great birdie chances and simple short par putts and my putting distance control was good so it is even more frustrating to be hitting a 65 foot putt to 4 foot and missing the hole 4 inches to the right on a straight putt. Hit the putting green tried the quick back and forward method that some use, no good for me as I find there is no feel for distance. Then tried pulling back on what feels like the inside and forward what feels like the outside and bang my putting stroke is a straight line. Just need to practice more. I'm definitely partly talking about short irons, but even moreso pitches and flops and stuff. The tempo is ridiculous. But yeah, for all of those, I'm talking about even in the grey box but also how EASY it is to be outside of it. The tempo should be more forgiving on those shots because they're easy shots. Not easy to get close, but easy to hit a nice straight shot that goes in the direction of the hole. So the 12ft instead of 6ft I was talking about would be that you're in the grey box (because it's forgiving) but you don't get close because you didn't nail it. Make people go short or long, (and a TNIY bit left or right) or not get the spin they wanted. Don't do the crazy hooks and slices on pitches. It's dumb. Just my opinion. That's what I mean about "easy" longer approach shots. The leaving short when you go slow is a bit ridiculous, but mostly (again talking as a percentage of distance) you're getting close to the green, or on it, leaving a two putt or easy chip or something. The crazy exaggerated pitches and flops are costing you worse, because it's a missed birdie on a par 5 or a bogie. I'm having the same issue with putting as you. I have just changed to the shorter LW for pitching, a game changer for within 53 yards for me. I use it for from about 14 yards to about 30 in the rough and up to 53 yards when on the fairway. I seem to have a good tempo on pitch on this game which is funny because I couldn't hit a pitch in the tempo box on TGC2019.
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Post by paddyjk19 on Sept 26, 2020 16:39:36 GMT
I'm definitely partly talking about short irons, but even moreso pitches and flops and stuff. The tempo is ridiculous. But yeah, for all of those, I'm talking about even in the grey box but also how EASY it is to be outside of it. The tempo should be more forgiving on those shots because they're easy shots. Not easy to get close, but easy to hit a nice straight shot that goes in the direction of the hole. So the 12ft instead of 6ft I was talking about would be that you're in the grey box (because it's forgiving) but you don't get close because you didn't nail it. Make people go short or long, (and a TNIY bit left or right) or not get the spin they wanted. Don't do the crazy hooks and slices on pitches. It's dumb. Just my opinion. That's what I mean about "easy" longer approach shots. The leaving short when you go slow is a bit ridiculous, but mostly (again talking as a percentage of distance) you're getting close to the green, or on it, leaving a two putt or easy chip or something. The crazy exaggerated pitches and flops are costing you worse, because it's a missed birdie on a par 5 or a bogie. I'm having the same issue with putting as you. I have just changed to the shorter LW for pitching, a game changer for within 53 yards for me. I use it for from about 14 yards to about 30 in the rough and up to 53 yards when on the fairway. I seem to have a good tempo on pitch on this game which is funny because I couldn't hit a pitch in the tempo box on TGC2019. Try the most forgiving LW (79 full) Callaway, it’s perfect for the short game. I use very forgiving wedges and it helps lots
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Leon
Full Member
Posts: 100
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Post by Leon on Sept 26, 2020 16:57:34 GMT
I think I have the most and second most (mix) of forgiving wedges, and I still have the terrible pitch shot issues!
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Post by nonusehki on Sept 26, 2020 19:01:39 GMT
I agree with the current situation of sidespins with short shots, and how they should go in more straight line. In real life you won't really see those kinds of sidespins. They kind of got it right that you have some more backspin with a slow pitch (open clubface) vs a fast one (closed clubface that goes farther and rolls more), but the lateral movement looks weird to my eye. Also, the tempo feels off with the animations, too slow somehow... I also think a very fast drive should be a proper duck hook with half the carry, instead of carrying about the same distance and just moving a lot from right to left. Same with the very slow shot - big balloon slice that carries 70% of the distance and rolls 3cm. At the moment you don't get penalized (that much) distance playing the extremes, ball just flies with the perfect launch angle. I'm never playing for a straight shot (unless a wedge in my hand) and I'm trying to play the same way in the game, shaping the ball both ways on longer shots. But if they fixed the sideways movement with short shots and made us lose distance with sidespin drives I'd be happy All that being said I'm really happy with the game overall, best fun I've had in a long time.
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Post by jeff on Sept 27, 2020 15:06:48 GMT
Hey Jeff! Hate to be that guy but I want to object a bit to the cheeser remark. I went -48 I think....I don’t think I do anything that would be considered cheese. I do fast drives, but it rewards distance and many did this in the last game. If using a big driver, it makes sense to just smash it and play for the hook. I end up in the rough a bunch, but it’s still a risk worth taking. At least for me, people up at the top can get just as nervous as anyone else, I literally sweat! I took a walk after playing to burn all the nervous energy off lol. I think the fast every shot could potentially be an upcoming problem, but I’m not sure as I’ve never tried it and haven’t seen testing yet. I just fast drive and then go for perfect, unless it’s a pitch where I lean towards fast. I guess what I’m saying is these scores are possible without exploiting. No worries, Booze. I wasn’t accusing you or anyone else directly. I just know that there are players in the society (who will probably get flagged by the api) that use questionable methods to obtain their scores. It’s been true since the TW series of games. There are also players who use natural talent, practice and all the legal aids to obtain the low scores (sloaner, fadge, you, etc.) I’m just stunned at how low the scores went and how quickly they did it given the release date of the game. Me? I still can’t figure how not to four-putt on 187 greens yet. I’m sorry if I offended you. Cheers, Jeff
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